How To Lead Players By The Nose

Many players say they hate railroads because they hate being on the track and having no choice in the matter of where the story goes. However, when done right, players will hardly notice the fact that the choices they make are playing right into the story. Putting the decisions in front of the player and […]

Share
Continue Reading

Law and Order: RPG Players Unit

One thing I haven’t seen very much of in RPGs is actual ‘legal’ fallout from actions. I play in a Shadowrun game where police are regularly called in as response to player actions, but the gamemasters will just cut a deal with the PCs as the corporations that run the police only care about the […]

Share
Continue Reading

Taxation Representation: Money Sinks in RPGs

One of the first times I ever thought about money the players have from a Gamemaster standpoint was after reading a blog entry by a Shadowrun poster at Dumpshock, Blackjack, in his Blackjack’s Guide to Bitter Gamemastering. I feel he is one of my inspirations to get into blogging, actually, with the other being Game […]

Share
Continue Reading