Taxation Representation: Money Sinks in RPGs

One of the first times I ever thought about money the players have from a Gamemaster standpoint was after reading a blog entry by a Shadowrun poster at Dumpshock, Blackjack, in his Blackjack’s Guide to Bitter Gamemastering. I feel he is one of my inspirations to get into blogging, actually, with the other being Game Read more about Taxation Representation: Money Sinks in RPGs[…]

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Soap Opera Storytelling: Tales to Tell

So far, we have focused on the community and their connections to give us our base of actors and some ideas as to the sort of stories to tell by their relationships. For example, we may have a guard who is sleeping with the wife of the mayor, but what other sorts of story options Read more about Soap Opera Storytelling: Tales to Tell[…]

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Soap Opera Storytelling: What’s My Motivation?

“There are eight million stories in the naked city; this has been one of them” These words ended the movie “The Naked City” released in 1948, and also the tv series of the same name in 1958 that ran for five years. The idea of that line was basically the idea that, to quote the Read more about Soap Opera Storytelling: What’s My Motivation?[…]

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Dungeon Design: Thinking in 3D

We see our world as a three dimensional experience, where we factor in the length, width and depth of objects. We factor this into our construction as well, building objects into towers, pyramids and other such structures, usually to meet criteria for its use as well as for some artistic values that we are going Read more about Dungeon Design: Thinking in 3D[…]

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Mapping Your Way To Victory With the NES

Many times, you’ll find yourself in a part of your campaign where you need a map for some reason and can’t get one whipped up on the spot. I find myself borrowing from lots of places, but today I am providing a resource some people may not have thought of. Old video games, specifically for Read more about Mapping Your Way To Victory With the NES[…]

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