The World’s A Stage: Making Combat More Interesting

If you were to look back over movies over the years, you will see various things evolving, from the cinematography to the writing to the acting styles, but today we are going to focus on the combat. Even without CGI, fight scenes have improved a lot since they were first put into movies. The choreography Read more about The World’s A Stage: Making Combat More Interesting[…]

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Unsolved Mysteries that stay Unsolved

One thing I haven’t seen very much in the history of the games I have played in is events that don’t have much actual explanation given in the in-game world. For more detail on this, I am referring to events that are mysterious in cause and aren’t hand-waved as a  ‘A wizard did it’ or Read more about Unsolved Mysteries that stay Unsolved[…]

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The Tide Has Turned: Combat in Waves

In a video from AnimeMilwaukee 2017, Matt Mercer and Marisha Ray, as well as a brief virtual visit from Laura Bailey and Travis Willingham, did a panel answering questions about their roleplaying experience as they have been sensations on Geek & Sundry’s series of live tabletop broadcasts in the Critical Role series. What inspired this post Read more about The Tide Has Turned: Combat in Waves[…]

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Gamemastering By Pushing The Envelope

Our motto was “bite off more than we could chew, then figure out some crazy complicated way to make it work.” Source: Making Crash Bandicoot pt. 3 The Crash Bandicoot quote comes from the fact that to get the game to do what they needed it to, the designers would come up with something they Read more about Gamemastering By Pushing The Envelope[…]

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Analyzing Open World Intelligent Design

People can approach the same design problem and choose to solve it in radically different ways depending on their perspective of the problem, which in turn results in radically different games. If you think about jumping over a pit being about precision, you get Super Meat But. But, if you think of it as being Read more about Analyzing Open World Intelligent Design[…]

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Do Unto Others To Improve Your RP

When we sit down to roleplay, we are usually concerned about our character, our goals over those of the other characters. Sure, we want to work with the party and make sure they stay alive, but that usually boils down to ‘I need them alive because they support me’. However, roleplaying is a group activity Read more about Do Unto Others To Improve Your RP[…]

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City Planning: No College Degree Required

Before reading the post, take a look at these different pictures, a few minutes to review each is enough.           Those pictures were majorly from video games, with a couple from real life. The idea behind all those pictures was a concept that some Gamemasters may overlook when they start creating Read more about City Planning: No College Degree Required[…]

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Adding a Little Culture to Your Game

In re-watching Babylon 5, I have been thinking of two main concepts of RPG storytelling that are quite intertwined, community and politics. The station is essentially a large walled city with a large trading center being governed by a council of five races with a smaller general senate of smaller feudal cities they interact with Read more about Adding a Little Culture to Your Game[…]

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Think Big, Play Small

There are a lot of fictional settings with some sort of war taking place predominantly in it, where there are various skirmishes here and there along contested lines of combat. Various fantasy movies from 300 to Lord of the Rings to Chronicles of Narnia and even Star Wars have large battles taking place as cinematic Read more about Think Big, Play Small[…]

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