How To Lead Players By The Nose

Many players say they hate railroads because they hate being on the track and having no choice in the matter of where the story goes. However, when done right, players will hardly notice the fact that the choices they make are playing right into the story. Putting the decisions in front of the player and Read more about How To Lead Players By The Nose[…]

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The World’s A Stage: Making Combat More Interesting

If you were to look back over movies over the years, you will see various things evolving, from the cinematography to the writing to the acting styles, but today we are going to focus on the combat. Even without CGI, fight scenes have improved a lot since they were first put into movies. The choreography Read more about The World’s A Stage: Making Combat More Interesting[…]

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Unsolved Mysteries that stay Unsolved

One thing I haven’t seen very much in the history of the games I have played in is events that don’t have much actual explanation given in the in-game world. For more detail on this, I am referring to events that are mysterious in cause and aren’t hand-waved as a  ‘A wizard did it’ or Read more about Unsolved Mysteries that stay Unsolved[…]

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Soap Opera Storytelling: Tales to Tell

So far, we have focused on the community and their connections to give us our base of actors and some ideas as to the sort of stories to tell by their relationships. For example, we may have a guard who is sleeping with the wife of the mayor, but what other sorts of story options Read more about Soap Opera Storytelling: Tales to Tell[…]

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Gamemastering By Pushing The Envelope

Our motto was “bite off more than we could chew, then figure out some crazy complicated way to make it work.” Source: Making Crash Bandicoot pt. 3 The Crash Bandicoot quote comes from the fact that to get the game to do what they needed it to, the designers would come up with something they Read more about Gamemastering By Pushing The Envelope[…]

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Analyzing Open World Intelligent Design

People can approach the same design problem and choose to solve it in radically different ways depending on their perspective of the problem, which in turn results in radically different games. If you think about jumping over a pit being about precision, you get Super Meat But. But, if you think of it as being Read more about Analyzing Open World Intelligent Design[…]

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Do Unto Others To Improve Your RP

When we sit down to roleplay, we are usually concerned about our character, our goals over those of the other characters. Sure, we want to work with the party and make sure they stay alive, but that usually boils down to ‘I need them alive because they support me’. However, roleplaying is a group activity Read more about Do Unto Others To Improve Your RP[…]

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