What Makes A Game

Drraagh slowly paces around his office, looking around at the room as he slowly paces. He is bouncing a ball back and forth between his hands. “101, 102, 103…” he keeps counting as he goes around, slowly stepping through the office. He then smiles slightly. “See, the idea is just to see how long you […]

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Tell me a Story

Before I start talking about gaming in this series I think everyone needs to understand what I think about games. Simply put Story will always have Priority. Many DMs agree with me on this but how they all implement is is a little different. For me if there is no story than there is no […]

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Unsolved Mysteries that stay Unsolved

One thing I haven’t seen very much in the history of the games I have played in is events that don’t have much actual explanation given in the in-game world. For more detail on this, I am referring to events that are mysterious in cause and aren’t hand-waved as a  ‘A wizard did it’ or […]

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Fail Forward

Following on my Failure is always an Option post is this one about a concept I’ve seen thrown around when it comes to running an RPG. Some people classify it as a handicap of story-focused systems, others tout it as a great example of conflict resolution, and that  is ‘Fail Forward’. It has also been […]

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Book Keeper: On My Desk

Salutations! I hope everyone enjoyed my last series on Odd John and the Ubermensch. Writing and researching that was quite the experience for me. The rabbit hole I explored with that story led me to books and ideas I never thought would be connected. I have another series planned for the near future, but for […]

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Update on ATA Operations

Hello folks! Here is a short update following the first week of relaunch ATA has experienced. So far I have not missed a captains log in my goal of 365 days worth of gaming, our new crew members are quickly submitting in their posts so content is in no short supply and most importantly, I […]

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