Shall We Play A Game?

When you talk about Game Theory, most people may not always understand what you mean by that. For example, the Beautiful Mind scene about picking a girl gives us a prime example of this. People don’t grasp the mathematics that makes up problems around the world, much like when we look at how Sherlock Holmes deduces […]

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Tell me a Story

Before I start talking about gaming in this series I think everyone needs to understand what I think about games. Simply put Story will always have Priority. Many DMs agree with me on this but how they all implement is is a little different. For me if there is no story than there is no […]

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How To Lead Players By The Nose

Many players say they hate railroads because they hate being on the track and having no choice in the matter of where the story goes. However, when done right, players will hardly notice the fact that the choices they make are playing right into the story. Putting the decisions in front of the player and […]

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Law and Order: RPG Players Unit

One thing I haven’t seen very much of in RPGs is actual ‘legal’ fallout from actions. I play in a Shadowrun game where police are regularly called in as response to player actions, but the gamemasters will just cut a deal with the PCs as the corporations that run the police only care about the […]

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Taxation Representation: Money Sinks in RPGs

One of the first times I ever thought about money the players have from a Gamemaster standpoint was after reading a blog entry by a Shadowrun poster at Dumpshock, Blackjack, in his Blackjack’s Guide to Bitter Gamemastering. I feel he is one of my inspirations to get into blogging, actually, with the other being Game […]

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Unsolved Mysteries that stay Unsolved

One thing I haven’t seen very much in the history of the games I have played in is events that don’t have much actual explanation given in the in-game world. For more detail on this, I am referring to events that are mysterious in cause and aren’t hand-waved as a  ‘A wizard did it’ or […]

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The Tide Has Turned: Combat in Waves

In a video from AnimeMilwaukee 2017, Matt Mercer and Marisha Ray, as well as a brief virtual visit from Laura Bailey and Travis Willingham, did a panel answering questions about their roleplaying experience as they have been sensations on Geek & Sundry’s series of live tabletop broadcasts in the Critical Role series. What inspired this post […]

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Dungeon Design: Thinking in 3D

We see our world as a three dimensional experience, where we factor in the length, width and depth of objects. We factor this into our construction as well, building objects into towers, pyramids and other such structures, usually to meet criteria for its use as well as for some artistic values that we are going […]

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