How To Lead Players By The Nose

Many players say they hate railroads because they hate being on the track and having no choice in the matter of where the story goes. However, when done right, players will hardly notice the fact that the choices they make are playing right into the story. Putting the decisions in front of the player and Read more about How To Lead Players By The Nose[…]

Share

Law and Order: RPG Players Unit

One thing I haven’t seen very much of in RPGs is actual ‘legal’ fallout from actions. I play in a Shadowrun game where police are regularly called in as response to player actions, but the gamemasters will just cut a deal with the PCs as the corporations that run the police only care about the Read more about Law and Order: RPG Players Unit[…]

Share

The World’s A Stage: Making Combat More Interesting

If you were to look back over movies over the years, you will see various things evolving, from the cinematography to the writing to the acting styles, but today we are going to focus on the combat. Even without CGI, fight scenes have improved a lot since they were first put into movies. The choreography Read more about The World’s A Stage: Making Combat More Interesting[…]

Share

Soap Opera Storytelling: Tales to Tell

So far, we have focused on the community and their connections to give us our base of actors and some ideas as to the sort of stories to tell by their relationships. For example, we may have a guard who is sleeping with the wife of the mayor, but what other sorts of story options Read more about Soap Opera Storytelling: Tales to Tell[…]

Share

Soap Opera Storytelling: What’s My Motivation?

“There are eight million stories in the naked city; this has been one of them” These words ended the movie “The Naked City” released in 1948, and also the tv series of the same name in 1958 that ran for five years. The idea of that line was basically the idea that, to quote the Read more about Soap Opera Storytelling: What’s My Motivation?[…]

Share

The Tide Has Turned: Combat in Waves

In a video from AnimeMilwaukee 2017, Matt Mercer and Marisha Ray, as well as a brief virtual visit from Laura Bailey and Travis Willingham, did a panel answering questions about their roleplaying experience as they have been sensations on Geek & Sundry’s series of live tabletop broadcasts in the Critical Role series. What inspired this post Read more about The Tide Has Turned: Combat in Waves[…]

Share

Dungeon Design: Thinking in 3D

We see our world as a three dimensional experience, where we factor in the length, width and depth of objects. We factor this into our construction as well, building objects into towers, pyramids and other such structures, usually to meet criteria for its use as well as for some artistic values that we are going Read more about Dungeon Design: Thinking in 3D[…]

Share