Puzzling Out Good Design

“So, I’ve been away for a while,” Drraagh offers as he sets his coat and hat on the coatrack by the door. “Life sometimes takes us on unexpected journeys and we follow them as we must, but I am back and here to talk about the world and everything in it, as it pertains to Read more about Puzzling Out Good Design[…]

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Shall We Play A Game?

When you talk about Game Theory, most people may not always understand what you mean by that. For example, the Beautiful Mind scene about picking a girl gives us a prime example of this. People don’t grasp the mathematics that makes up problems around the world, much like when we look at how Sherlock Holmes deduces Read more about Shall We Play A Game?[…]

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How To Lead Players By The Nose

Many players say they hate railroads because they hate being on the track and having no choice in the matter of where the story goes. However, when done right, players will hardly notice the fact that the choices they make are playing right into the story. Putting the decisions in front of the player and Read more about How To Lead Players By The Nose[…]

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Law and Order: RPG Players Unit

One thing I haven’t seen very much of in RPGs is actual ‘legal’ fallout from actions. I play in a Shadowrun game where police are regularly called in as response to player actions, but the gamemasters will just cut a deal with the PCs as the corporations that run the police only care about the Read more about Law and Order: RPG Players Unit[…]

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The World’s A Stage: Making Combat More Interesting

If you were to look back over movies over the years, you will see various things evolving, from the cinematography to the writing to the acting styles, but today we are going to focus on the combat. Even without CGI, fight scenes have improved a lot since they were first put into movies. The choreography Read more about The World’s A Stage: Making Combat More Interesting[…]

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Unsolved Mysteries that stay Unsolved

One thing I haven’t seen very much in the history of the games I have played in is events that don’t have much actual explanation given in the in-game world. For more detail on this, I am referring to events that are mysterious in cause and aren’t hand-waved as a  ‘A wizard did it’ or Read more about Unsolved Mysteries that stay Unsolved[…]

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Soap Opera Storytelling: Tales to Tell

So far, we have focused on the community and their connections to give us our base of actors and some ideas as to the sort of stories to tell by their relationships. For example, we may have a guard who is sleeping with the wife of the mayor, but what other sorts of story options Read more about Soap Opera Storytelling: Tales to Tell[…]

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City Planning: No College Degree Required

Before reading the post, take a look at these different pictures, a few minutes to review each is enough.           Those pictures were majorly from video games, with a couple from real life. The idea behind all those pictures was a concept that some Gamemasters may overlook when they start creating Read more about City Planning: No College Degree Required[…]

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